muszaki_informatika:raylib_vis_functions
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Szinusz függvény ábrázolása 2D-ben
#include <raylib.h> #include <math.h> int main() { // Initialization const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "Sinus Function Plot - raylib"); SetTargetFPS(60); // Set FPS while (!WindowShouldClose()) { // Main game loop // Update // Draw BeginDrawing(); ClearBackground(RAYWHITE); // Clear the background // Draw the axes Vector2 origin = { (float)screenWidth/2, (float)screenHeight/2 }; DrawLine(origin.x, 0, origin.x, screenHeight, BLACK); // Y-axis DrawLine(0, origin.y, screenWidth, origin.y, BLACK); // X-axis // Draw the sine function for(int i = -screenWidth/2; i < screenWidth/2; i++) { // Calculating points float x1 = (float)i; float y1 = sinf(x1 * DEG2RAD) * 100; // Scale the sine wave float x2 = x1 + 1; float y2 = sinf(x2 * DEG2RAD) * 100; // Scale the sine wave // Transform points to screen space x1 += origin.x; y1 = origin.y - y1; // Invert y1 to match screen coordinates x2 += origin.x; y2 = origin.y - y2; // Invert y2 to match screen coordinates // Draw line segment DrawLine(x1, y1, x2, y2, BLUE); } DrawText("Sinus Function Plot", 10, 10, 20, BLACK); // Title DrawText("X-Axis", screenWidth - 50, origin.y + 10, 10, BLACK); // X-axis label DrawText("Y-Axis", origin.x + 10, 10, 10, BLACK); // Y-axis label EndDrawing(); } CloseWindow(); return 0; }
muszaki_informatika/raylib_vis_functions.1706461864.txt.gz · Last modified: 2024/01/28 17:11 by knehez